
Free puzzle · ages 7+
Sokoban Online
Sokoban, “warehouse keeper”, was made in Japan in 1982. Push every wooden crate onto a marked spot. You can only push, never pull, so think before you move.
Japan, 1982: “warehouse keeper”.
- 7+ages
- 5levels
- 34challenges
- Japanfrom

How to play
- Move the keeper with the arrow keys, swipes or taps.
- Push every wooden crate onto a marked spot.
- You can only push, never pull, so a crate in a corner is stuck.
- Use Undo freely; the top shows your pushes.
What your child learns
Sokoban, made in Japan in 1982, is the classic “think before you move” puzzle: one careless push can make a level impossible, so children learn to plan.
- Planning ahead Think a few moves ahead before you move.
- Logical reasoning Rule things out until only one answer is left.
- Persistence Try, check and change your mind.
- Working memory Remember which pushes can’t be undone.
Pick a level
Start easy, or jump straight to a challenge.
Ready to try Sokoban?
Free in the browser on phones, tablets and computers. No sign-up, no ads.
Questions parents ask
Is Sokoban free?
The first 3 Beginner challenges of Sokoban are free in the browser, with no sign-up and no ads. Family Pro unlocks every challenge at all five levels, the hint coach, solutions and saved progress. During early access, every level is open to try.
What age is Sokoban for?
Sokoban is recommended for ages 7+. Start on Beginner and move up a level whenever it feels easy.
What does Sokoban teach?
Planning ahead: Think a few moves ahead before you move. Logical reasoning: Rule things out until only one answer is left. Persistence: Try, check and change your mind. Working memory: Remember which pushes can’t be undone.
Does it work on phones and tablets?
Yes. It plays in any modern browser on phones, tablets and computers, with touch or a mouse.


