
Counting Pegs
Put the right number of pegs in each row of the pegboard.
How it helps Try, check and change your mind.
Skill · 31 puzzles · ages 3+
Persistence is staying with a hard problem, learning from mistakes and trying a new approach instead of giving up. Every puzzle here has five levels, so there is always a next challenge just within reach.
Children who learn that being stuck is normal, and that effort and new strategies pay off, carry that into schoolwork and beyond.
Persevere in solving problems (Common Core MP1; MOE Metacognition; NEL Learning dispositions).

Put the right number of pegs in each row of the pegboard.
How it helps Try, check and change your mind.

Turn the tiles two at a time and find every matching pair.
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Fill the picture with yellow hexagons, red trapezoids, blue diamonds and green triangles.
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A painted picture in a few big pieces. Put each one where it goes.
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Roll the bead along the grooves and get it home.
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Fit the tiles together: every arrow, heart and key finds its matching hole.
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Fill the wooden house with blocks. At the top levels they come in order.
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Copy the picture on the card by turning and arranging the blocks.
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Fit every wooden piece into the rectangle, with none left over.
How it helps Try, check and change your mind.


A jigsaw with no picture. Only the shapes tell you where pieces go.
How it helps Try, check and change your mind.

Japan’s classic sliding-block puzzle: slide the big block out of the box.
How it helps Try, check and change your mind.

Fit every bitten clover coin into the round tray.
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Slide the wooden tiles until the numbers are back in order.
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A Japanese secret box. Slide the hidden panels in the right order to open it.
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Slide the road tiles until the arrows join into one road.
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Fit every wooden piece into the square, with none left over.
How it helps Try, check and change your mind.



Fit every wooden piece into the triangle, with none left over.
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Fit every wooden piece into the diamond, with none left over.
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Fit every log in the box. Two half-cut ends can share one spot.
How it helps Try, undo and try again until it clicks.

Take the wooden lock apart. Only one piece can move at a time.
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Fit the frame pieces and number tiles so 1 to 9 read in order.
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Fit every wooden piece into the parallelogram, with none left over.
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A carved board with a hole. Find where every patterned piece fits.
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Jump pegs over each other until only one is left.
How it helps Try, check and change your mind.

Fill every bottle. All the pieces come from one pile.
How it helps Try, check and change your mind.

Staying with a hard problem, learning from mistakes, and changing approach instead of giving up.
31 AmuseMind puzzles build it, from ages 3+: Counting Pegs, Memory Pairs, Pattern Blocks, Picture Jigsaw, Little Maze, Shape Match and more.
Every puzzle is free to try in the browser, with no sign-up and no ads.